![]() You, the player, are trapped/lost in a video game and fittingly you comb together information by taking in the state of the world looking at it through the lens of the creator's intents as well as previous testers leftovers. The Witness, on the other hand, is a game about getting lost in video games/the power of video games. You, the player, are lost in a book and fittingly you comb together information from books, and look at how the writers' (often world creator's) own interpretations of their experiences with those worlds will guide you into opening them up as seeing how intricately built they are as fully realized worlds. Myst is story about getting lost in stories/the power of stories. What really differs is how it communicates those things. I think you might just be missing out on the DNA that they share - it's more than an idyllic lonely island abound with puzzles.īoth are meta stories, and both are about finding your place within that story through combing the environments for clues left by your forbearers. They are built from different DNA, but just happen to be puzzle games set on an idyllic but lonely island. I actually think - and this is a somewhat hard stance - that likening Myst and Witness to each other does a disservice to both, because people who like either one could easily dislike the other. They don't ask "how would this behave if it were a thing in the real world?" They ask "what hidden language is this puzzle incorporating from the environment around it?" The puzzles in the Witness are either entirely self contained within a panel (other than the wires connecting panels together which are just a mechanism to guide you to the next puzzle) or they use the environment in arbitrary ways. You need to think about "why is this here? What would it actually do in the real world?" As an example, the water pipes in Channelwood: they carry water, which is used as a power source, so you must redirect them where you need power. Myst puzzles integrate with the world in a logical sense. I don't really agree about the puzzles at all. ![]() Wish there was a Stream app on the darn xbox series X to be able to play them right on the cbox X which is basically a computer. Will be playing on my laptop but mirrored to my TV and with an Xbox remote. What about Obduction?Īlmost feel like there’s too many choices but if I find these games to be fulfilling that’s a good thing! So what should I play? Myst III? Or is a game like house of Da Vinci better? I want a fun puzzle game that will last me a while. Since I have mainly played Nintendo and Xbox my whole life I literally wasn’t aware of new Myst games until like a month ago! I mean come on make them tough!Īnyways I’ve played Riven as well. Too many adventure games with puzzles they are also just stupidly easy. Even games like “The Room” are way too easy. I had zero patience and wasn’t fun for me then. I was a young teen and the game was way too hard for me. I played the original way back when it came out. If it’s available on the Oculus store I might get it after Myst 3 to play. Also looking into Firmament since my son has an Oculus 2. UPDATE: went with Myst 3 because of price and familiarity with Myst and Riven.
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